![]() ![]() Test Mode is where the level can be played. It is highly encouraged for all designers to do this, especially with items that add to the geometry of the surfaces you can run on, such as falling logs. Items will not automatically align to the grid, but if you hold the CTRL button while placing an item, it will snap to preset spots within the grid. This will result in some tiles visually overlapping the grid lines like they are not properly aligned within the grid space, but it is entirely all right. All Tiles will automatically snap to the grid, and thy are designed to fit within the grid in specific ways, so that the SM63 engine can determine the geometry of how Mario and the enemies interact with the environment, so that glitchy reactions can be kept to a minimum, and so that the tiles will connect graphically in a smooth way. To make designing easier, there is a grid, which consists of 32x32 pixel squares. Placing Tiles or Items is as simple as left clicking once on the desired Tile or Item, and then left clicking once in the desired location. ![]() Level design begins with placing Tiles and then Items in Design Mode. ![]()
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